3D game project
Devlog
- August 02, 2024 by Eden_dev#devlog, #3dgame, #gameengine, #attacksHi there, In this update, I wanted to talk about the design and implementation of a new spawnable "laser" attack in my game. One of the features, I have lately added to the game are traps that can be... Continue reading
- July 26, 2024 by Eden_dev#3dgame, #game development, #game mechanic, #devlogHi all, Last week , I worked in two different topics. First, I spent some time creating new visuals and animations for the current existing enemy. Second, I implemented a new core movement mechanic, t... Continue reading
- July 19, 2024 by Eden_dev#inventory, #devlog, #3dgame, #stealth, #codeHi all, In this devlog, I wanted to drive you through the process of creating an inventory system for my game. This is a technical devlog, where I explain in detail the code side of the inventory impl... Continue reading
- July 02, 2024 by Eden_dev#stealth, #level design, #blender, #prototypeHi all! In this post I wanted to bring you to the journey of designing, creating and testing the prototype level for my stealth-based game I am developing with my own engine. The video navigates you t... Continue reading
- June 21, 2024 by Eden_dev#devlog, #3D, #puzzle, #stealth, #featuresHi all, In this video I wanted to show you how the world events system was implemented for my game. The idea is to use the system for all kind of events that the player needs to trigger to progress th... Continue reading
- June 18, 2024 by Eden_dev#3D, #game development, #3D engine, #stealth, #game mechanicHi all, In this video I wanted to show you a bit on how the development process looks like when working with your own game engine by explaining one of the core game mechanics. The content is a combina... Continue reading