New enemy visuals and covering mechanic


Hi all,

Last week , I worked in two different topics. First, I spent some time creating new visuals and animations for the current existing enemy. Second, I implemented a new core movement mechanic, the covering system. This  allows the player to cover and move next to walls reducing the overall length of the collision box. This box is not only used to handle collision, but also for the enemy detection of the player. Therefore, it introduces a new dimension on designing the levels and a new way of hiding and surpassing enemies without being  spotted. Levels now can have narrow pathes only accessible while covering.

Here some images of gameplay ideas using the covering system and other movement mechanics (and of course the new enemy visual is over there!).




If you want to know more about the creation of the enemy visual and how it is imported to the game, as well as an extended explanation on the covering system and see in action the testing. You can have a look to this video.

Thanks for reading and feel free to leave a comment !

Get 3D game project

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.