Prototype level design


Hi all!

In this post I wanted to bring you to the journey of designing, creating and testing the prototype level for my stealth-based game I am developing with my own engine. The video navigates you through the  creation of the blockout in blender and how these meshes are further imported to the engine.  In the engine editor, I explain what strategy I am following to design and create the different level areas. Finally, I playtest the game and comment on it. 

I hope you find it interesting and gives you a better idea on what is the direction the game is taking. 

Note that the current build to download is still the previous prototype based on puzzle game.

Please, feel free to leave a comment. It is really appreciated :)

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