Prototype level design
Hi all!
In this post I wanted to bring you to the journey of designing, creating and testing the prototype level for my stealth-based game I am developing with my own engine. The video navigates you through the creation of the blockout in blender and how these meshes are further imported to the engine. In the engine editor, I explain what strategy I am following to design and create the different level areas. Finally, I playtest the game and comment on it.
I hope you find it interesting and gives you a better idea on what is the direction the game is taking.
Note that the current build to download is still the previous prototype based on puzzle game.
Please, feel free to leave a comment. It is really appreciated :)
Get 3D game project
3D game project
3D game development project using the OpenTK framework
More posts
- Implementing world events and cutscenes system13 days ago
- How game development process looks like when using a custom-made game engine.16 days ago
- Testing stealth prototype game mechanics16 days ago
- Enemies field of view rendering and detection27 days ago
- Demo of the prototype available to download!39 days ago
- Improving grabbing and throwing game mechanic44 days ago
- Implementing a climbing system51 days ago
- Adding bloom postprocess effect55 days ago
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