Implementing world events and cutscenes system


Hi all, 

In this video I wanted to show you how the world events system was implemented for my game. The idea is to use the system for all kind of events that the player needs to trigger to progress throughout the different levels. In this example, I show how the system can be used to open/close passages, make enemies incapable and move the camera around. Many more events will be implemented to make the levels as much dynamic and fun as possible.


I hope you enjoy the video and please, leave your comments. Always happy to hear your feedback!

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