How game development process looks like when using a custom-made game engine.
3D game project » Devlog
Hi all,
In this video I wanted to show you a bit on how the development process looks like when working with your own game engine by explaining one of the core game mechanics. The content is a combination of a demonstration in-game of how the pushing works, an explanation on how the pushable is created in the editor and finally some code review related to the implementation.
I hope you enjoy it and please leave a comment. Always looking forward to your feedback!
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3D game project
3D game development project using the OpenTK framework
More posts
- Implementing a spawnable attackAug 02, 2024
- New enemy visuals and covering mechanicJul 26, 2024
- Implementing an inventory systemJul 19, 2024
- Graphics upgradeJul 13, 2024
- Prototype level designJul 02, 2024
- Implementing world events and cutscenes systemJun 21, 2024
- Testing stealth prototype game mechanicsJun 17, 2024
- Enemies field of view rendering and detectionJun 07, 2024
- Demo of the prototype available to download!May 25, 2024
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